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Aquatica engine can be used to simplify the implementation of water surfaces in application with DirectX9 graphics.

Key features of the engine:- Water surface approximation using heightmaps. - Heightmaps can be generated in real-time using FFT or Perlin noise. - Generation of normalmaps - Generation of geometry: simple grid, geomipmap grid, radial grid - Water rendering options include: reflections, refractions, CPU/GPU vertex displacement, foam rendering, sunlight reflection rendering, depth effects. - 4 DirectX9 based rendering engines are available for different types of hardware, starting with DirectX7 and up to Shader Model 3.0 The source code is written in C++, divided among 22 classes.

Rendering uses DirectX9 libraries.

Shaders are written in HLSL.

Aquatica engine is fully object oriented.


Downloads: 0
Developer: MagicIndie Softworks
License: Shareware
Os: WinME,Windows2000,WinXP,Windows2003,Windows Vista Starter,Windows Vista Home Basic,Windows Vista Home Premium
Price: 49.99$
Size: 14.28MB
Download time: 56K: 4m 21s 64K: 4m 48s 128K: 2m 54s 768K: 19s
Last Updated: 10/03/2008
Keywords: Aquatica water rendering engine DirectX9
Category: Development::C/C++/C#
Screenshot: Yes
Requirements: 500 Mhz CPU, 128 MB Ram, DirectX7 video card, DirectX9
   

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